Thursday, September 18, 2014

Imperial Knight: Work in Progress



So, I thought I would post up some pics of my work in progress Imperial Knight. I'm doing my take on the House Cadmus color scheme. One thing about this model that I'm not looking forward to doing is the decals. I really don't have much experience doing them, and when I do they almost always end up looking shiny and terrible. I've watched a few tutorials on Youtube and they all suggest using Micro Sol and Micro Set. I've also heard that putting a gloss varnish on the surfaces helps but I really hate gloss varnished models. If anyone has any tips or suggestions for using decals and transfers please let me know.






Wednesday, September 10, 2014

Space Marine Scouts


I finished my Space Marine Scouts which gives me a fully painted Space Marine allied detachment. I was pretty satisfied with the way these guys turned out. In my rush to get them finished i forgot to drill the gun barrels. I will definitely go back and do that before these guys hit the table. Now I need to decide what to paint next. I recently sold my Grey Knights and am looking to replace them with an Imperial Knight army. Chances are high that they will be the next things on my table.





Friday, August 29, 2014

Space Marine Centurions and Tigurius



After witnessing the awesomeness that is the Centurion-Star at DieCon and the past few tournaments I've been to, I decided to finally take the plunge and buy some Space Marines. I picked up a box of Centurions, 5 Scouts, and good old Chief Librarian Tigurius. At some point down the line when I have some extra cash, I plan to get 1 more Centurion off of the Ebay. 


I knew I didn't want the standard blue Ultramarines but I still wanted to take Tigurius. That meant I needed to find an Ultramarines Successor Chapter with a color scheme I enjoyed. I ended up going with Hawk Lords. They reminded me a lot of pre-heresy Emperor's Children of which I'm a big fan. Their fluff says they're all about using gunships so eventually I want to pick up a Stormtalon for these guys. Now I just need to paint up my 5 Scouts and I'll be in business.

Tuesday, August 26, 2014

Warhammer 40K 7th Edition Battle Report: Grey Knights vs Necrons


This was my last game using the old Grey Knights codex. I'm really gonna miss how good this army could be. This army was my first 5th edition tournament army and it won me quite a few. With the book being broken into Codex Inquistion, Codex Grey Knights, and Dataslate: Officio Assassinorum, chances of me still playing vanilla Grey Knights is going to be low. I love the aesthetic of the army but that doesn't help me very much in tournament play.

Points: 2000
Deployment: Hammer and Anvil
Mission: The Relic

My List (Grey Knights - Bound):

HQ
Inquisitor Coteaz (Warlord)(Forewarning, Perfect Timing, Prescience)
Ordo Xenos Inquisitor (Perfect Timing, Prescience)

Troops
5x Grey Knight Terminators - Psycannon, 4x Nemesis Force Halberds, Nemesis Daemon Hammer
2x Jokaero Weaponsmith, 3x Servitors, 5x Warrior Acolytes - 3x Plasma Cannons, 5x Bolters (12" Extended Gun Range)
5x Warrior Acolytes - 5x Bolters - Razorback - Psybolt Ammunition
5x Warrior Acolytes - 5x Bolters - Razorback - Psybolt Ammunition
5x Warrior Acolytes - 5x Bolters - Chimera - Muti-Laser, Heavy Bolter
5x Grey Knight Strike Squad - Psycannon, Daemon Hammer, 3x Nemesis Force Halberds -       Razorback - Psybolt Ammunition, Assault Cannon

Fast Attack
Storm Raven - Twin-Linked Lascannons, Twin-Linked Multi-Melta, 4x Mindstrike Missiles

Heavy Support
Dreadnought - 2x Twin-Linked Autocannons, Psybolt Ammunition
Dreadnought - 2x Twin-Linked Autocannons, Psybolt Ammunition
Dreadknight - Heavy Incinerator
Dreadknight - Heavy Incinerator

Fortification
Aegis Defense Line

My Opponent's List (Necrons - Unbound):

HQ
Orikan the Diviner (Warlord)
Destroyer Lord - Warscythe, Sempiternal Weave, Mindshackle Scarabs

Elites
5x Lychguards - Hyperphase Swords and Dispersion Shields

Troops
20x Necron Warriors - Ghost Ark
10x Necron Immortals - Tesla Carbines

Fast Attack
6x Canoptek Wraiths - 2x Whip Coils

Heavy Support
Annihilation Barge
Doomsday Ark
Necron Monolith
Doom Scythe

Fortification
Icarus Lascannon Emplacement (I know this isn't allowed without a fortification but I let it slide.)

Warhammer 40k: Grey Knights - 1st 7th Edition List


Makers here.
The new Grey Knights codex is out and, well, its not great.

It's...well...it's something.

Tons of changes, some good ( Cheaper Dreadknights) and some bad (No Psybolt)

But I always try to find a silver lining, so I've been spending some time trying to make a list that isn't utter crap.

Here's what I came up with for 2000 points.

Librarian - Mastery Level 2
5 Man Strike Squad - Psycannon, Nemesis Daemon Hammer, 3 x Force Swords
Razorback - Twin Linked Heavy Bolter
5 Man Strike Squad - Psycannon, Nemesis Daemon Hammer, 3 x Force Swords
Razorback - Twin Linked Heavy Bolter
5 Interceptors - Incinerator, Nemesis Daemon Hammer, 3 x Force Swords
5 Interceptors - Incinerator, Nemesis Daemon Hammer, 3 x Force Swords
Dreadknight - Heavy Incinerator, Nemesis Great Sword, Personal Teleporter
Dreadknight - Heavy Incinerator, Nemesis Great Sword, Personal Teleporter

Librarian - Mastery Level 2
5 Man Strike Squad - 5 x Force Swords
5 Man Strike Squad - 5 x Force Swords
Land Raider - Twin Linked Heavy Bolter, 2 x Twin Linked Lascannon Sponsons
Land Raider - Twin Linked Heavy Bolter, 2 x Twin Linked Lascannon Sponsons

Had to use 2 detachments, but I think it would work.

Thoughts/Plan:
- Use the Interceptors and Dreadknights to teleport on turn 1 across the board, use their Incinerators to toast your opponents troops.
- Bring the Land Raiders in to mop up transports and Mech with templates.
- Move the Razorbacks up to hold midfield objectives or cover the flanks.
- Maybe move the Daemon Hammers from the Interceptors to the Strike Squads in the Land Raiders
- Dreadknights assault things like Imperial Knights or Riptides.
- Wraithknights are your Kryptonite.

Is it tournament worthy?
Probably not.

You'd get wrecked by a Mechanized army like Necrons or Eldar, but I think you could hold your own against Tau or Space Marines.

The old codex was designed more towards shooting, and it did that very well with things like Psybolt Ammunition. The new one is geared more towards Close Combat with all the high strength weaponry.

I will agree there are NUMEROUS things in the codex that I absolutely despise, namely the utter crap that they call "Relics" but I think in the end time will tell.

Mostly its the community that amazes me.
For awhile all of the codexes were geared towards shooting and everyone complained.
Now they are releasing codexes with more close combat orientation and people still complain.

Make up your mind people!!

After thought:
If this is what they did to Grey Knights, I can only imagine what they are going to do to Blood Angels in November...Emperor protect us...

I bet Dante still wont have Eternal Warrior...

Wednesday, August 20, 2014

Grey Knights 7th Edition Codex Review and Early Impressions


Likes:
Cheaper cost Terminators
Cheaper Librarians
Grand Masters now have ML 2
Psilencers have the "Force" rule and Incinerators have the "Soul Blaze" rule
Dreadknights have a much lower point costs for gear
Crowe is finally an Independent Character
Cheaper Apothecary upgrades
Dreadnoughts moved to the Elites slot
Can throw Psykout Grenades
Land Raiders are dedicated transports

Dislikes:
No more Psybolts
Assassins are Dataslates now
Dreadnoughts got a point increase and lost Psybolt. That's a big hit.
No more Mordrak and Brother-Captain Stern still sucks
No more Grand Strategy
Psychic Pilot vehicles are gone on everything other than Dreadnoughts
No awesome grenades (Rad, Psychotroke, etc)
Psycannons are Salvo weapons and Nemesis Halberds are +1S instead of +2I. Seriously...WTF. Now I have to re-gear every damn model I have. What a ridiculous change. Why would I need +1S when I have Hammerhand to already give me +2. Just idiotic IMO. Sure they reduced the cost to 2 for all units but this doesn't make up for it. It's better just to use the Swords.
Nemesis Force Swords lost +1 to Invulnerable Save
Nemesis Warding Stave lost the 2++ Invulnerable Save in CC.
Mindstrike Missiles on Stormravens are gone.
Nemesis Doomfists are gone.
Kaldor Draigo now just base S4 and T4 and is a Lord of War. But hey his cost went down...

I agree with 3++ Is the New Black when they say:

"All in all, though, I'm extremely disappointed with the half-assed job GW did here. A lot of people aren't happy with the Ork or SW codices, and perhaps that's fair- their is a certain lack of je ne sais quoi about them, especially when it comes to the fluff and picture sections. But the Grey Knights codex takes this leaps and bounds further, pulling almost all of the interesting parts of an already-borderline codex and giving them almost nothing in return. If this is the direction they are taking the game, I am not impressed or enthused."

For a great look at the codex head over to Blood of Kittens.

Friday, August 15, 2014

X-wing Wave 6 Announced at GenCon!!!


HOORAY!!! Finally another faction to play. Here's a look at some of the ships designs.


IG-2000

M3-A Interceptor

Star Viper

Wednesday, July 30, 2014

Raven Guard Fellblade!!!

As some of you may have seen on our Facebook page I began construction of a Fellblade Super Heavy Tank for my Raven Guard this week. I finally finished assembly of it today and thought I'd show it to you guys. So without further ado I give you the the Fellblade "Corvus Ferox" or roughly translated "Raven's Anger". The commander has yet to be named.
Here you can see the partial assembly from earlier this week.


I've added some brass etchings to give it some more character

The lascannon sponsons are magnetized so that they can be swapped out if I choose to.

Added the Forgeworld Rhino Doors

And an overhead shot.

Now I must admit this was a pain to assemble. The worst part by far was putting the treads on. I had to heat them up several times to get them straight and then actually getting them to fit on the tank itself was quite a challenge. Overall, though I've very pleased with how it turned out, not that I could fix anything at this point anyways. I magnetized the crew so that I can pop them out and put on hatches if I feel like it. I gave the commander two combi bolters becuase hey why not. I'll actually use those to represent a pintle mounted weapon if I use one.
The only thing left modelling wise is an inspection to see if there are any gaps I need to fill with green stuff and then its off to paint. I'll be sure to get pictures up when that's done as well.