Monday, January 26, 2015

Cygnar Army Additions!

I took a break from finishing my Circle Orboros army and went back to working on the faction that got me into this game in the first place. I got a bunch of new additions to my Cygnar army for Christmas and finished painting a couple of them this weekend. I'm pretty damn excited to have this Stormwall ready for play. I've been wanting to try this model since Sqouze stomped me with his Mammoth. They really need to go head to head. 

I also painted up what I believe is going to be a really fun unit to play, Alexia Ciannor and the Risen. She has a lot great mechanics that allow you to raise your dead models as Risen for her horde. Good stuff!

Thursday, January 22, 2015

Just a little side work...

Just showing some progress on a few side projects. Firestorm armada is definitely an underrated game so I just have to give it some limelight.

Sunday, January 11, 2015

I'm turning Blight Kings into Terminators!

Getting ready for Adepticon... my list uses 5 termies in a land raider with lightning claw goodness... here's the first so far, gonna add a backpack and some cables and shit.  Woot.

Friday, December 19, 2014

X-wing: Imperial Raider

Woohoo! Imperial Raider for epic play! Looks awesome! Info can be found here. It looks like they're finally gonna fix the Tie Advanced with some great upgrade cards. Maarek Stele is finally gonna be the boss he deserves to be.

Thursday, December 18, 2014

Friendly Adepticon 2015

So the Havocs are going to make their way to Adepticon again this year and much like the Law this will be my first (Despite actually being from Chicago)! So I have been trying to get a better handle on the 7th edition rules as well as how my Eldar work in this edition. Personally I don't think much has changed with the exception of the psychic phase, which totally has it's ups and downs, but this post isn't a commentary on that, so here is what I have tried out with some success (comments and criticisms are welcome!):

Spiritseer- 70

Wraithguard x 5 d-scythes -345
-waverserpent with twin linked bright lances and holofields

Wraithguard x 5- 295
-Waverserpent with twin linked star cannons and holofields

Dire Avenger x 10- 160
-Exarch with shimmer shield


Crimson Hunter- 180
-Exarch two bright lances and a pulse laser


Wraith Knight- 300
-Suncannon and Scattershield with a scatter laser

Dark Reapers x 4- 150
-Exarch with star shot missiles

That's what I have so far and I tested it out twice and both times the wraithknight was anything but friendly. I talked the wraithknight issue over with the rest of the Havocs and they agreed as long as I didn't run more than one it should be ok, and that the tournament was more about the attitude than anything else.  The Spiritseer was fairly lackluster, he had some awesome spells to cast, but because he had a very limited number of dice the spells were being countered by Dan almost every turn (despite not having any psykers, most gifted psykers in the galaxy my ass) nullified my spells. So I might dump the dark reaper exarch and instead take a farseer, but the exarch along with the rest of the dark reapers are pretty brutal especially against marines. I think the hard balance is wanting to win, but not making a super competitive army list that isn't fun against. So tell me what you guys think!

Monday, December 15, 2014

Warmahordes Circle Orboros Progression

Progress continues on the Circle Orboros army that I traded for last month. I have 2 units and their UA's left to paint. Unfortunately, these days I quite loathe painting units of models. The monotony of painting the same thing over and over really crushes my soul. I better get used to it though because I just got 3 new units for my Cygnar army and a Colossal as well. Overall I'm still super excited about this game and wish I could play it more. This week is the last game of the 40K league at the store so perhaps I'll be able to get a few more games in soon. If not, I may start having to make the trek to Heroic Adventures on Thursdays to get my fix.

Friday, November 28, 2014

Warhammer 40K League Summary

A new league started at the FLGS this month. It's been using the Las Vegas Open style missions. We have a good sized group going to the LVO next year and wanted them to have some experience with the missions. I for one hope these missions become the norm at the club. It's a great mix of both Eternal War and Maelstrom mission styles, and it adds a lot more depth to the game. All of the missions can be found here if you are curious about them. The following is a quick summary of my games so far.

My List (Necrons, Chaos Space Marines, Imperial Knight): This is the list I plan on running for the entire league unless my opponent decides they don't want me to include the Imperial Knight. In which case he will be switched out for 2 units of Necron Warriors in Ghost Arcs.

Necron Overlord – Warscythe, Sempiternal Weave, Mind Shackle Scarabs - Catacomb Command Barge
Necron Destroyer Lord – Warscythe, Sempiternal Weave, Mindshackle Scarabs
Daemon Prince - Mark of Nurgle, Mastery Level 3, Spell Familiar, Gift of Mutation, Wings, Armor
5x Necron Warriors – Night Scythe
5x Necron Warriors – Night Scythe
10x Cultists
Fast Attack
6x Canoptek Wraiths
Heldrake – Bale Flamer
Heavy Support
Annihilation Barge
Annihilation Barge
Imperial Knight
Knight Errant

Wednesday, November 26, 2014


Hey all,

The Law here with an Adepticon posting. I registered for the Friendly tourney this year and am looking forward to my first Adepticon. I'll be running my Raven Guard and though I have to paint several units yet I think the deadline will push me to get it done. I wanted to throw my list out there for some comments and critiques before I get too far along on my painting and don't have time to change it. So with out further delay here is Task Force Talon:

Shadow Captain Korvydae (Forgeworld)
Librarian: w/ Plasma Pistol and Force Sword

Contemptor Pattern Dread: 2 x heavy flamers, 2 dread close combat arms, cyclone missile launcher

Scout Squad 1: 4 Sniper rifles, Missile Launcher w/ Flakk,
Scout Squad 2: 5 Shotgun,
           - Landspeeder storm w/ Assault Cannon as dedicated transport.

Tactical Squad 1: 4 Tac marines, 1 Sgt w/ power sword and Bolter.
          - Razorback with Twin Linked Assault Cannon

Tactical Squad 2: 9 Tac Marines w/ grav gun and Missile Launcher w/ Flakk. Sgt with Power sword and bolter
         - Rhino

Fast Attack
Assault Squad: 9 Assault Marines w/ 2 plasma pistols and 1 Sgt with twin lighting claws
(Note due to Korvydae special rule they count as troops)

Heavy Support
Storm Raven Gunship with Multi melta and Assault Cannon.

Now I realize that two Forgeworld models may not seem all that friendly to some so I'm torn about that. I can easily use Korvydae as a standard captain for the same amount of points and the contemptor as an Iron Clad. That being said I still have to assemble and paint all the scouts, the rhino, the landspeeder storm and the librarian. Not impossible and I think very doable with the storm probably being the biggest pain.

The overall plan is for the Assault Marines and Korvydae to move up one of the flanks and tear into to enemy infantry. The sniper scouts will be positioned in cover to provide supporting fire as needed and hold a home objective if needed. The small tac squad will be joined by the librarian and hold a home objective and use the Razorback as fire support. The shotgun scouts will basically run around in the Storm doing drive bys and holding/contest objectives late in the game. The full size tac squad will push forward to hold an objective and probably screen the assault marines to some extent. The contemptor rides in the Storm raven and jumps in where his heavy flamers and close combat skills can do work. The storm raven then provides anti tank/ anti flyer support as needed.